Alternating between the perilous first steps of her journey and flashbacks to the days leading up to her departure, the game immediately demonstrates a far greater understanding of compelling dramatic structure than 2013’s Tomb Raider. Following in her archaeologist father’s footsteps, the younger Croft travels to Siberia to find “the Divine Source,” a legendary artifact said to grant immortality. Though Rise of the Tomb Raider wastes little time in getting Lara into the thick of a brand new adventure, it’s still burdened by much of its predecessor’s baggage. ![]() But, despite its success at modernizing many Tomb Raider conventions, the game failed to make much of a character from Lara-and was filled with the collectable glut that plagues modern game design. The reboot attempted to fix these problems by starting again, presenting a new origin story that remade Lara as a more plausible character, fallen into the violent business of supernatural archaeology as the result of a shipwreck. Its star Lara Croft had become a caricature-a confused mix of videogame sexism and ‘90s grrl power-and the kilometres of narrative baggage it had accumulated over so many games had become an overly convoluted albatross around its neck. By the time Crystal Dynamics released 2013’s Tomb Raider, the long-running series was in desperate need of reinvention.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |